Phoenix Wright Justice For All walkthrough: Spoiler-free Ace Attorney 2 case guide (2024)

After the truly excellent first entry in the series, it's time for the visual novel mystery adventures of defense attorney Phoenix Wright to continue in Justice For All. Like the rest of this series' original trilogy, this game is very widely available on practically every platform, from PC to PlayStation and Nintendo Switch.

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The structure will be familiar if you played the original Phoenix Right: Ace Attorney - you're put through a series of investigations and trials, tasked with finding the truth. This is our spoiler-free walkthrough guide to Phoenix Wright: Ace Attorney - Justice For All - which is the second entry in the series.

Following on from our original Phoenix Wright: Ace Attorney guide, thisguide gives you the correct path through every trial and investigation in as spoiler-free a fashion as possible, so you can enjoy the story. If you've already completed this game, move on to our .Use the handy links to skip to where you're at, or just scroll the page:

  • Case 1: The Lost Turnabout
    • Trial: Day One
  • Case 2: Reunion, and Turnabout
    • Investigation:Day One
    • Trial:Day Two
    • Investigation:Day Two
    • Trial: Day Three
  • Case 3: Turnabout Big Top
    • Investigation: Day One
    • Trial: Day Two
    • Investigation: Day Two
    • Trial: Day Three
  • Case 4: Farewell, My Turnabout
    • Investigation: Day One
    • Trial: Day Two
    • Investigation: Day Two
    • Trial: Day Three

Case 1 - The Lost Turnabout: spoiler-free walkthrough

Phoenix Wright is having terrible dreams, but that's no excuse - he has a difficult new case to solve. You're thrown in at the deep end, at the trial of Maggey Bryde...

Case 1, The Lost Turnabout Trial

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We're staying as spoiler-free as we can in these walkthrough, so we'll simply list the answers to questions posed to you in trial in the order that they appear:

  • Say you're ready.
  • The Glasses.

Decisive Evidence - Gumshoe's Testimony: Witness Cross-Examination

Cross-examination is a key part of the Ace Attorney Formula - you'll be using it right through Justice for All. The game will explain, but to reiterate, you'll get a series of statements. You can 'press' statements to get more information, and present evidence to reveal and prove contradictions in testimony - which can unravel a case. Here's what to do this time:

  • On the 4th Statement ("I don't like saying it..."), Present Maggey Bryde's Profilefrom your evidence.

Gumshoe will now have to testify again.

Dustin and Maggey - Gumshoe's Testimony: Witness Cross-Examination

  • Press Gumshoe on his 5th statement ("It was something...").
  • Choose to press further when given the chance.
  • Say "Of course it's relevant." for some new evidence.

Writing on the Ground - Gumshoe's Testimony: Witness Cross-Examination

  • On the 6th statement ("From this, we could..."), present the Baseball Glove.

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This causes quite a stir. It's now time for a brief recess in the trial. You'll get some new items to study, and then you'll find yourself back in the trial, hearing testimony from a new witness.

What I Saw That Day - Wellington's Testimony: Witness Cross-Examination

  • On the 6th statement ("The only other thing I saw..."), present the Baseball Glove.
  • Select "Has Bad Eyesight."

What Happened Next - Wellington's Testimony: Witness Cross-Examination

  • On the 3rd statement ("It must've been..."), present Dustin's Autopsy Report.
  • Questen Further.
  • "There is something..."
  • When asked, Present Crime Photo 1.
  • "Yes, I have an idea."
  • Present the Glasses evidence.
  • "There was a way."
  • Present the Cell Phone Evidence.
  • When prompted, present the Names List.
  • "A member of that group."
  • Now, present the Dustin Prince profile
  • "Fingerprints on the phone?"
  • Raise an Objection.
  • Present Phoenix's Business Card.
  • "The back of the card."

...and with that, your first case - something of a tutorial - is complete! Now it's on to the real deal, with Justice for All ramping up into...

Case 2- Reunion, and Turnabout: spoiler-free walkthrough

An old friend of Phoenix is in deep, deep trouble. There's a horrifying car accident and a seemingly impossible murder. The pressure is on for Phoenix not just to solve a case, but to save a friend.

Case 2, Reunion, and Turnabout: Day One Investigation

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It's time for the first investigation in Justice For All. Here are the steps you'll need to take to gather all of the evidence you need today, to prepare for trial - all presented in a spoiler-free fashion, of course.

  • You start inKurain Village.Talk to Maya and exhaust all options to learn about the Channeling, and how Maya's been doing.
  • Move to theMeditation Room.
    • You'll get theGuidemap (Fey Manor)evidence.
    • Talk to Dr. Grey to learn a little more about the channeling, which is key.
  • Go to theChanneling Chambernext. Talk to Morgan Fey. This is Maya's aunt. You'll learn even more about Maya and the channeling...
  • Move to theWinding Way, then theSide Room, then back to theWinding Way.Pick any option when prompted. The correct answer is Lotta Heart, however, if you remember the first game.
  • Back and forth you go - now back to theMeditation Room.When asked, pick either option - but we guess you'll want to break in.
  • Now you're in theChanneling Chamber. Events unfold, and disaster strikes. You'll be shunted back and forth between the chamber andKurain Villagea few times, talking to Lotta both about recent events.
  • Eventually, you can now re-enter theChanneling Chamberproperly. Gumshoe is here. Talk to him to get a full idea of events. You learn the victim was stabbed.
  • Go to theSide Roomto meet Ini Miney. Talk to her about the case and herself.
  • In theWinding Waythere's a mysterious girl again, but keep moving, now to theMeditation Room. Your investigation pauses for now...

If you need a break, now is an ideal time - you're still mid-investigation, but time skips forward to the next day...

  • You pick up back in theDetention Center, with Maya. Of course talk to her.
    • Exhaust all the topics with Maya and you'll get theMaya's Magatamaevidence.
  • Next up is a quick trip to theWright & Co. Law Offices. As part of this, you'll get theNewspaper Clipping 1piece of evidence.
  • Head back to the village and to theChanneling Chamber. Morgan Fey is here. Talk to her about all three options.
    • Stay in this room, and now use your examine mode to examine the folding screen on the right of the room. There's a little hole in it, which is suspicious. This adds theFolding Screento your Court Record evidence list.
  • Now go to theWinding Way. Pearl Fey is here.
    • In order to get Pearl talking, presentMaya's Magatamato her. Then talk to her as much as you can.
    • When prompted, accept the item to get theBlack Keyin your court record.
    • A new game mechanic is lightly introduced here - you'll have the Magatama charged so you can see into people's hearts. More on this soon...
  • Go back to theMeditation Room. Gumshoe is here.
    • Talk to Gumshoe about the two topics to get some interesting background detail. He mentions a newspaper article...
    • So presentNewspaper Clipping 1. This jogs Gumshoe's memory and then addsNewspaper Clipping 2to the court record.
    • You can now talk to Gumshoe a second time, about some different topics. Do that, then move on to...
  • Now get back toThe Side Room. Talk to Ini Mini about every topic, and... A Psyche-Lock appears! This is what Pearl charged the Magatama for.
    • Think of these sections as a lot like a court cross-examination, but in the investigation phase. The Psyche-Lock represents a person hiding something. You have to pressure the person through evidence presentation and correct answers in order to make them tell the truth.
    • PresentMaya's Magatamato Ini Miney to start the Psyche-Lock.

Psyche-Lock: The Victim (Ini Miney)

  • Simply present Newspaper Clipping 2to prove the connection to Dr. Grey.
  • Now talk to Ini about the newly unlocked topic.
  • Move back toKurain Village, and then to theDetention Center.Talk to the person here.
    • Present theBlack Keyevidence when you get the chance. Something shocking happens here... but there's no time to worry about it now. It's almost time for the trial.

Case 2, Reunion, and Turnabout Day One Trial

There's a lot of ground to cover before the trial here, including the introduction of the new prosecutor you'll be facing, who has a relationship with two key characters from the past.

After a lot of exposition, the trial begins.

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  • Gumshoe will describe the crime. Listen to the important details. TheFloor Plansget added to the Court Record.
  • Gumshoe will testify.

Cause of Death - Gumshoe's Testimony: Witness Cross-Examination

You'll remember this from the first case; to break a cross-examination, you just need to poke holes in the narrative it weaves. Like this:

  • As part of thetestimony you'll getDr. Grey's Autopsy Record.
  • Press all five of Gumshoe's Testimony Statements. This gets theKnifeand thePistoladded to the Court Record.
  • There's nothing further you can really do here, so....
  • When asked if you want to make a plea, of course choose to "Plead not guilty"

Incriminating Evidence - Gumshoe's Testimony: Witness Cross-Examination

  • At the end of the testimony you'll get theMaya's Costumeevidence. Evidence is stacking up now...
  • Press Gumshoe's 3rd statement ("As you can see...")for some crucial background.
  • Press further when given the chance.
  • "There is one little thing..."
  • Point to the hole in the sleeve of the costume. Present that.

What Transpired- Gumshoe's Testimony: Witness Cross-Examination

  • Poor old Gumshoe testifies again. PresentMaya's Costumeto the 4thstatement "(The victim took...").
  • Say "Something doesn't make sense."
  • Now present theFolding Screenevidence we discovered a while ago.
  • When prompted, point to the spot just to the left of the bullet hole and present that.
  • When asked, you of course say "It changes everything."

You are, as ever, causing a stir - and so it's time for a brief recess. When you return, a friend takes to the stand once again...

Witness's Account- Lotta's Testimony: Witness Cross-Examination

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  • That picture that was taken earlier is presented as part of the testimony;Lotta's Photogets added to the court record.
  • Press Lotta on all of her statements.
  • When prompted, Press Harderagainst her 4th statement ("Inside was the...")
  • When asked a question pressing the 5th statement, choose "Behind the folding screen."
  • Unfortunately, you "Can't present anything yet" beyond that - so select that.

Witness's Account, Part 2- Lotta's Testimony: Witness Cross-Examination

  • Press the 4th statement ("But I still managed...")
  • Confront Franziska or don't - this choice doesn't matter.
  • You now getLotta's Photo 2, another piece of evidence.
  • Another choice that doesn't impact things: pick whichever option you want.
  • Is there something wrong with this new evidence? Check it out. Now you have to say "I can prove it."
  • Point to the right-hand side of the photo - to the sleeve. Present it.
  • You've uncovered a contradiction, but what does it mean? Tell the judge that "The shooter is someone else."
  • Next, say "Maya had left the room" when prompted.
  • Finally, present theBlack Keyfrom your court record.

Von Karma is furious, but you've managed to quite literally buy a stay of execution. Now it's time to investigate again.

Case 2, Reunion, and Turnabout: Day Two Investigation

  • You're back inKurain Village. Talk to Pearl about everything you can. On the 4th option, 2 Psyche-Locks appear - but you can't open them yet.
    • Present theBlack Keyto Pearl. This hints you should check out the Incinerator...
  • Therefore, head toWinding Way. The Incinerator is in this room, as is Ini.
    • Talk to Ini Miney. The 3rd option will trigger some currently unbreakable Psyche-Locks.
    • Examine the Incinerator. This adds theCloth Scrapto your Court Record.
    • Examine the urn on the table - this adds theSacred Urnto the Court Record.
  • Head to theChanneling Chamber. Morgan Fey is here. Talk to her about everything you can for curious background.
  • Let's see Maya; go to theDetention Center. Talk to her about everything you can, and take in all the detail.
  • Back atKurain Village, you see Lotta, who runs away. Follow her to...
  • ...theSide Room. Except Lotta isn't here. You can do other stuff, however.
    • Examine theBallfirst. This addsPearl's Ballto the Court Record.
    • Examine theLarge Boxfor a surprise. TheClothing Boxalso gets added to the evidence list.
  • Go to theMeditation Room. We now have what we need to unlock Pearl's Psyche-Locks - so let's do that. PresentMaya's Magatamato Pearl to get started.

Psyche-Lock: Pearl's Alibi(Pearl Fey)

  • When prompted, point to the Winding Way on the map and present it.
  • Now presentPearl's Ball.
  • Now present theSacred Urn- so that's what happened...
  • Finally, presentAmi Fey's Profile.
  • With the locks broken, you can now talk to Pearl about two new topics. This will update theSacred Urnin the court record.
  • Go back to the main Kurain Villagearea. Talk to Lotta here about two topics.
    • After talking about those two topics, presentIni Miney's Profileto Lotta. This unlocks a new topic of discussion.
  • It's time for a new location - theHotti Clinic! Mosey on over there.
    • Talk to Hotti about the Clinic and Ini, then Present yourAttorney's Badgeto him.
    • This unlocks three new topics of chat. The second adds theLicense Phototo your evidence, and the 3rd updatestheNewspaper Clipping 2evidence.
  • Go back toKurain Villageonce again. Talk and exhaust all avenues of conversation for important information.
  • Now go to theWinding Way. Ini Miney is in here - and we can finally break her Psyche-Locks. PresentMaya's Magatama.

Psyche-Lock: Traffic Accident (Ini Miney)

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  • At the first prompt, presentIni Miney's Profile.
  • Show you know what you're talking about by presentingNewspaper Clipping 2.
  • Now present theLicense Photofrom the Court Record.
  • Finally, presentMimi Miney's Profile.
  • With the Psyche Locks broken, you can now talk to Ini about two new topics, with interesting revelations abound.
  • Nowm head back toKurain Villageagain to see something suspicious...
  • Go back to theDetention Center- we need to see Maya again.
    • Discuss all three topics, and then present Maya's Magatama- it's time for one last Psyche Lock session.

Psyche-Lock: The Murderer (Fey)

  • When asked who is being protected, present Morgan Fey's Profile.
  • For the next piece of evidence, present theCloth Strap.
  • For your next slice of proof, present theBlack Key.
  • Now you need motive. Why? Well, presentIni Miney's Profile.
  • Completing this Psyche-Lock unlocks one final topic of conversation. You know a lot now - but do you know enough? Hopefully - it's trial time...

Case 2, Reunion, and Turnabout Day Three Trial

The stakes are raised. Apparently the world is watching. So, let's get to it...

Maya's Escape - Morgan's Testimony: Witness Cross-Examination

  • Press Morgan on every single one of her statements.
  • Whenever you're prompted to "Question Further", do so. Aside from some volunteered information there's nothing for you here - so on to the next testimony.

After the Murder - Ini'sTestimony: Witness Cross-Examination

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  • Press the 3rd statement ("It was, like...")
  • Then Press the 4th statement ("I, like, hadn't seen her...").
  • When prompted to, Question Further.
  • Say "It's Very Important."
  • Press on the newly-added statement ("I wasn't, like, scared...")
  • Now presentLotta's Photo 2orMaya's Costumeto that statement. Either will do.

After the Murder, Part 2 - Ini'sTestimony: Witness Cross-Examination

  • Press the 3rd statement ("And I, like, persuaded...), then the 4th statement ("And then, like, I took...").
  • Ask, "Were going to the Crime Scene."
  • Press Harder, then say "It's Very Important." This forces a new line to be added to the testimony.
  • Present the Sacred Urn andPearl Fey's Profileagainst this new statement ("I, like, didn't see anyone...")
  • Say "There is no way!"
  • Point out where the contradiction is: "In her testimony just now."
  • When you have to use the map, point to theChanneling Chamberand present it.
  • Now presentthe space behind the folding screen.
  • You probably know where this is going now. Present theClothing Box.
  • Can you prove it? "Yes, I can, with some evidence."
  • Next Present theFolding Screenor theClothing Box- either works.
  • When questioned on the number of people, say "Correct, it's not possible."
  • Now presentMorgan Fey's Profile.
  • Now we need to prove motive. PresentNewspaper Clipping 2.
  • Finally, confidently answer "Yes, I can." You're in the home stretch!

...but the Judge calls a Recess. Once you return, it's back to cross-examination. You are closing in on a conclusion to Justice For All's case 2, mind.

Last Year's Accident - Ini'sTestimony: Witness Cross-Examination

  • Press the 3rd statement ("And, like, the night...").
  • When prompted, press harder still. She amends the statement.
  • Present theLicense Photoevidence against the newly added statement ("I, like, didn't have my license...")

I Wouldn't Be Allowed- Ini'sTestimony: Witness Cross-Examination

  • Press the 3rd statement ("She, like, had just gotten...").
  • Press Harder when given the chance to get a revised statement.
  • Now presentNewspaper Clipping 2against the revised statement ("My sis' new car wars...")
  • So, who was driving the car...? It's the second option.
  • In the search for motive, presentNewspaper Clipping 1.
  • Now there's a lot of explanation and exposition to explain exactly what happened. It's complicated, but the good news is that the trial is over!
  • After the trial, presentPearl Fey's Profilewhen you get the chance.

The next case up is, if we're honest, not only probably the weakest in Justice For All, but arguably in the whole Ace Attorney Trilogy - but what do you expect when there are clowns involved...?

Case 3 - Turnabout Big Top: spoiler-free walkthrough

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Murder is no laughing matter - even at the circus. Phoenix is tasked with defending one of the world's most famed magicians...

Case 3, Turnabout Big Top: Day One Investigation

  • You start out in theWright & Co Law Offices. It's worth noting that as well as your usualAttorney's Badge,Maya's Magatamais still in your Court Record - that remains with you for breaking Psyche-Locks.
  • Go to theDetention Centerto meet the defendant, Max Galactica, aka Billy Bob Johns.
    • Talk to Galactica about everything you can. The 4th option will trigger 3 Psyche-Locks you can't break yet.
    • Present yourAttorney's Badgeto Max.
  • You can detour to the Wright & Co Law Offices & present Max's profile for an achievement, if you want, but your next progression destination is...
  • Headto theCircus Entrance. There's nothing here right now, but you have to come here to move on to theBig Top.
    • In the Big Top, meet Regina, who tames the animals. Talk on two topics.
    • Then present Max's Profile to Regina. You can now ask her about another topic.
    • Finally, present theRussel Berry Profileto Regina.
  • Now go to theRingmaster's Room. There's nobody here, but there's some important things to take note of...
    • Examine the Envelope on the table to learn about some money-related information. Always a motive, money. This addsRingmaster's Papersto the court record.
    • Now examine the posters on the wall. This will add aMax G. Promo Posterto your stack of evidence.
  • Now head to theLodging House - Plaza- you have to go past/through the Circus Entrance to get there.
    • Gumshoe is here. Talk to him about everything you can; one option will add theCrime Phototo the court record.
    • PresentMax's Profileto Gumshoe. There's some chatter and theSilk Hatgets added to the court record.
  • Once you've exhausted topics of conversation with Gumshoe, go back to theCircus Entrance. Benjamin Woodman is here; talk to him about all three topics.
  • You need to get toMoe's Room- reach it through the Lodging House Plaza. In here, you'll find Moe the Clown. Talk to him about every topic.
    • Once you've ran out of thing sto ask,presentMax's Profile. This gets you more information, but also theCircus Mapfor your court record.
  • Move on to the Big TopCafeteria- which is reached through the Big Top, if that didn't make it obvious.
    • Examine the broken glass bottole on the floor. This addsBroken Bottleto the court record.
  • It's time to talk to our defendent again. Go back to theDetention Centerand speak to Max. Talk through the options available, then presentMaya's Magatamato start on those Psyche Locks.

Psyche-Lock: Meeting With Russell(Max Galactica)

  • First, present theRingmaster's Papers.
  • Now present theBroken Bottle, followed up byBen's Profile.You can also do these pair in the reverse order.
  • With the Psyche-Locks broken, now talk to Max about thetwo new topics, which don't add new evidence but add a lot of key new information.
  • With that information in hand, head back to theBig Top Ringmaster's Room, reached via the Entrance and then the Big Top.
    • Inside the Ringmaster's Room, examine the trophy case. There's a puppet in here - this adds that puppet,Trilo Quist, to the court record.
  • Return to theBig Top Cafeteria. Ben is here. Talk through the initial options, then...
    • PresentTrilo Quist. This leads to you being able to talk to someone else... kinda. You can talk about four more topics here, in more depth.
  • Go back to theBig Top. You'll have a spot of trouble here. Talk to Regina.
  • Go toMoe's Roomagain. When given the choice, choose to "Go with Moe."
  • This leads toArco's Room.Money the Monkeywill be added to your evidence list automatically in here.
    • Before you go, examine the pile of shiny things. You'll get yourAttorney's Badgeagain, but also aRingthat gets added to the court record.

And with that, you're all out of time. Things don't quite make sense yet, but that's tough - you now have to go to trial.

Case 3, Turnabout Big Top Trial: Day Two

  • You're back at trial again. After some exposition, Gumshoe takes to the stand for a testimony.

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Details of the Events- Gumshoe'sTestimony: Witness Cross-Examination

  • At the end of the cross-examination, you'll getRussel Berry's Autopsy Reportadded to the court record. It's worth a look.
  • Press all of Gumshoe's statements.
    • The 5th statement ("The victim was found bent...") will add aWooden Boxto your court record when pressed.
    • When prompted, ask "About the contents". This adds theSmall Seasoning Bottleto your evidence.
  • That's all from Gumshoe.

What You Witnessed - Trilo's Testimony: Witness Cross-Examination

  • After some chatter, press the 4th statement ("He was the only one...").
  • Ask "Ben only saw Max?"
  • Who? Well, present theRussell Berry Profile.
  • Now press the 5th statement ("Then the police..."), and when asked for another name, presentRegina Berry's Profile.

About the Proposal - Trilo's Testimony: Witness Cross-Examination

  • Press this testimony's 2nd statement ("I even had something..."). When prompted, keep pushing.
  • This results in a revised statement. Move on, however.
  • Instead, present theRingon the 5th statement ("In the end...").
  • Choose "Ben's testimony has a flaw." This results in another testimony.

Witnessing Max - Trilo's Testimony: Witness Cross-Examination

  • Press the 4th statement ("I said 'good evening'"...").
  • When prompted, pick "Trilo's evening greeting."
  • On the 4th statement, present theBroken Bottle.
  • When promoted, answer "He saw a different person."
  • When asked who, presentRussell Berry's Profile.

Franziska says she has a new witness for you, and the judge calls a recess - it's an ideal time to save and take a breather, if you want.

When you return to the court room, Moe the clown takes to the stand. Yep. The clown...

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What You Witnessed - Moe's Testimony: Witness Cross-Examination

  • First, there's a fake testimony of sorts. Then the real one. You don't need to do anything.
  • Because Moe is such a scatter brain, you will be punished if you push him too much or too often. Instead, follow our instructions precisely this time to avoid penalties...
  • Press the 3rd statement ("I thought I'd go straight to sleep..."). Keep pressing when prompted.
  • This results in a revised statement ("I heard a huge noise..."). Press this statement.
  • Now press the 6th statement ("I kept watching them...")
  • When challenged, say "Of course I do!" with your chest. With confidence.

The Silhouette - Moe's Testimony: Witness Cross-Examination

  • Present theMax G. Promo Posteragainst the 3rd statement ("...they were all there!")

The Silhouette, Part 2- Moe's Testimony: Witness Cross-Examination

  • Don't press any statements. The penalty is severe!
  • Instead, present theSilk Hatevidence against the 4th statement.
  • When asked to show evidence, present theCrime Photo.
  • There will be one more testimony with a strange revelation - but it's of no use to you now. Instead, the Judge decides to end the trial for the day - which in turn buys you valuable investigation time!

Case 3, Turnabout Big Top: Day Two Investigation

  • At theWright & Co. Law Officesyou can do a recap chat with Maya, but you really need to head to theDetention Center.
    • Talk to Max about every topic. One topic will give you theGrand Prix Photoevidence for the court record.
  • Go to theCircus Entrance. Talk to the folks here about everything you can.
  • Move on to theLodging House - Plaza. A brief story encounter here is all you get.
  • Now get to theBig Top Cafeteria. Begin by presenting theGrand Prix Phototo Moe.
    • Now you can chat to Moe about 4 different topics. These discussionswill add theMax G. BustandNoteevidence to the Court Record.
  • Return to theDetention Center, and present theNoteevidence you just got to Max.
  • Now go to theRingmaster's Roomat the Big Top for a little revelation...
    • Examine the tailcoat. There's something sticking out of its pocket... this updates theNotein your court record, and makes it a huge piece of evidence.
  • Go back to theLodging House - Plaza. Gumshoe is here - and then so is Von Karma! Talk to her about every topic available.
  • Next, head toAcro's Room. Acro's real name is Ken. But everyone here goes by their circus names, as we know. Talk about everything - note the Psyche Locks.
  • Go back to theBig Top. This is your chance to talk to Regina. Exhaust your open topics first.
    • Then present theNoteto Regina. This updates this evidence in the court record yet again.
    • Now present theSmall Seasoning Bottleto Regina.
  • Take yourself back toMoe's Room. Choose any option you like and get theStage Costume, which goes into your court record.
  • Head back to theBig Top. Present theStage Costume, then talk about the option it opens up.Leon(the lion) gets added to the court record. The plot thickens...
  • Now visit theCafeteria. Talk to Moe about the topics you can - but you'll be stopped by Psyche-Locks. Luckily, we already have everything we need - presentMaya's Magatama...

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Psyche-Lock: Get Over It! (Moe)

  • First up, present Leon(the lion).
  • Now present Acro's Profile.
  • Easy, right? Now talk to Moe about the two new topics to learn some very interesting new information...
  • Head back toAcro's Room. We now also have what we need to crack those Psyche-Locks we saw on him earlier... so presentMaya's Magatamato him.

Psyche-Lock: About the Wheelchair(Acro)

  • Just like you did with Moe, start out by presentingLeon(the lion).
  • Now presentBat's Profile.
  • Next up, you'll need to present Regina Berry's Profile.
  • Finally, present theNote.
  • With the locks removed, you can finally talk to Acro about two more absolutely vital topics. The evidence is stacking up, but you're also out of time - you now have to head back to trial.

Case 3, Turnabout Big Top Trial: Day Three

  • At this point, Phoenix feels like he has a pretty good idea who the culprit is - and you should too. But you have to reach it. First up, Von Karma calls Acro to testify.

What You Witnessed - Acro's Testimony: Witness Cross-Examination

  • Press Acro on his 4th statement ("I only saw him from behind, but...").
  • Say "There is a contradiction", then prove it by presenting theSilk Hatevidence.
  • Be bold. Say "Acro is the real culprit."
  • When prompted to answer, reply "Of course he didn't."
  • You'll now have to use theCircus Mapto demonstrate - present Acro's Room.
  • Next, choose toPresent Evidence, then present theMax G. Bust.

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Acro's Physical State- Acro's Testimony: Witness Cross-Examination

  • On the 6th statement ("Thus, it would be unrealistic for me..."), present theCrime Photo.
  • When asked about the box, choose "The weight of the box."
  • When asked about the bust, say "I remember."
  • To answer the next question, present your old kleptomaniac friendMoney the Monkey.
  • Von Karma has questions. Answer next by presenting theMax G. Bust.
  • Talking about the cloak and bust, presentRussel Berry's Profile.
  • Von Karma will keep pushing - now present theSilk Hat.

Things are quite rapidly spiraling out of control, so the judge calls a much-needed break. Save, grab a drink, and settle in for the thrilling conclusion...

  • During recess, Gumshoe comes through for you, and brings you a new item: theScarfevidence. It's added to the court record. If you examine the scarf and take it in, you should see why it is significant.

About the Ringmaster - Acro's Testimony: Witness Cross-Examination

  • This testimony is air-tight. So don't take the bait; say "No need to question him now."
  • When prompted by the judge, say "I can't provide one."
  • You're then asked for another name - presentRegina Berry's profile.
  • To prove your claim, present theNote.
  • To the judge, say "I know all about it," and then present theSmall Seasoning Bottlewhen you can.
  • Von Karma is on the attack. PresentBat's Profilenext.
  • Tell the court "It was more than that."
  • Present theScarfto back up your claims.
  • You'll be given a choice; choose to "See how things work out first."
  • When you get the chance, say that what you're looking for is "Somewhere in this courtroom."
  • Asked where, say it's in "The Witness' Chair."

The truth is revealed! There's a big old exposition drop here explaining exactly what happened in full detail - if you haven't fully puzzled together what happened and why, it will then make sense.

Back outside the court, say, "I don't think so" and then presentBat's Profile. With that, it's time to move on to a much more exciting case - and the final case in Ace Attorney: Justice for All.

Case 4- Farewell, My Turnabout: spoiler-free walkthrough

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Here we are, at the fourth and final case in Phoenix Wright Ace Attorney: Justice for All. This case involves some familiar things - like the Grand Prix event mentioned in the last case and a familiar character from Phoenix's past...

Case 4, Farewell My Turnabout: Day One Investigation

  • Players of the first game will find themselves kicking of this investigation with some familiar things, in the Viola Hall. You'll also begin with your Attorney's Badge,Maya's MagatamaandThe Nickel Samuraiin your court record.
  • Talk to Will Powers to learn about him.
  • Go to theHallway. You can examine here if you want, but you need to move back to theViola Hall.
    • Inside the Viola Hall you'll get thePress Conference Ticketadded to your court record.
  • Make your way to theHotel Lobby. Oldbag is here! Talk through all the options.
  • Head back to theViola Hallfor a brief story event, then to theHallway. There's a few characters here.
    • Talk to Gumshoe, exhausting all three topics of conversation.
    • PresentMatt Engarde's Profileto Gumshoe.
    • Talk to Gumshoe about the newly unlocked topic.
  • Now go back to theHotel Lobby. Upon arrival you'll get theRadio Transceiveradded to the court record.
    • Talk to the person here about the two topics. There are revelations abound here - the stakes in this trial just got raised!
  • Go back to theHallwayto find Gumshoe. Talk to Gumshoe.
  • After a story interlude, you'll find yourself in theWright & Co. Law Offices. Talk to Pearl.
  • Go to theDetention Center. It's time to get some information. Talk to Matt Engarde about everything you can.
    • Now present thePress Conference Ticket.
    • Next, present theRadio Transceiver. This gets Engarde Talking. Talk about all four of the topics that are revealed.

A day passes...

  • After more story unraveling, you're back at theWright & Co. Law Officesagain. You can recap with Pearl if you want, or even head to the Detention Center to talk to Engarde. But where you really need to go is...
  • TheHotel Lobby. Oldbag is here. Talk to her about the three topics. The 3rd triggers 4 Psyche-Locks.
  • Go to theHallway. Lotta is here. Talking to her addsLotta's Camerato the court record. Another topic uncovers a couple of Psyche-Locks.
  • Next up isEngarde's Hotel Room. Adrian Andrews is here. Talk to her.
    • PresentJuan Corrida's Profile. This opens a new topic - which is closed by Psyche-Locks. There's a lot of these!
  • Now go toCorrida's Hotel Room, via the Hotel Hallway. Gumshoe is here.
    • Talking to Gumshoe will get you theCrime Photoevidence.
    • This room is in two halves; pan to the right side and examine the Guitar Case.Guitar Casegets added to your Court Record. Who'd have guessed?
    • Now examine the Wine Glass atop the dressing table. This adds theWine Glassto your evidence list.
    • Now you have it, present theWine Glassto Gumshoe. This triggers a small event - and once you're alone in the room, a piece of paper is left behind.
    • Examine thepaper on the table. This addsAutographto the court record.
    • Optionally, you can examine the plush teddy bears for a cute conversation.
  • Take yourself over to theViola Hallnow. Powers is here. Have a chat, then presentAdrian Andrews' Profileto him. Talk about the Gossip to get theNewspaper Clippingin your evidence file.
  • How go back to theHotel Lobby. We know Oldbag's role, sort of - so it's time to smash those Psyche-Locks. PresentMaya's Magatama...

Psyche-Lock: The Victim (Mary Oldbag)

  • First off, start by presenting theAutograph.
  • ...oh, that's it. The Autograph is deleted from the Court Record, but all 4 Psyche-Locks explode. Oldbag sure is fickle.
  • Now that's over, talk to Oldbag about the two new topics to learn more about the case.
  • Now move back to theHallway. Lotta is here, and you now have what you need to deal with her Psyche-Locks. PresentMaya's Magatama.

Psyche-Lock: Big Scoop(Lotta Hart)

  • When you get the chance, start by presentingAdrian Andrews' Profile. This breaks the first lock.
  • Now present the Magazine Clipping. This breaks the second Psyche Lock.

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  • Now talk to Lotta about the new 'Big Scoop' topic. This updatesLotta's Camerain the court record.
  • Go to theCriminal Affairs Departmentnow - we have to pay a visit to the cops!
    • First talk to Gumshoe about everything you can.
    • Then present theMagazine Clippingto him in order to unlock a new topic.
    • Then... a mysterious figure appears! Talk to them.
    • PresentCeleste Inpax's Profilenext, unlocking a new topic which addsSuicide Reportto your evidence.
    • Present theSuicide Reportnow. This further reveals another additional topics of conversation. that lead to theAttempted Suicide Reportbeing added to the court record.
  • As a side note, you can presentCeleste Inpax's Profileto Engarde at the Detention Center if you want. It triggers a scene.
  • It's time to see Andrews. Go back toEngarde's Hotel Room. Pay attention to what Von Karma says...
    • When Von Karma is gone, presentMatt Engarde's Profileto Andrews.
    • Ask about the "Motive for Murder".
    • Now presentMaya's Magatamato tackle Andrews' psyche locks.

Psyche-Lock: Motive for Murder (Adrian Andrews)

  • First off, dispute the first statement by presenting the Magazine Clipping.
  • Then prove yourself by presentingCelese Inpax's Profile.
  • Now present theSuicide Report.
  • Follow the evidence - next, theAttempted Suicide Report.
  • Phoenix will break that last lock all on his own.
  • Now you can talk to Andrews about the motive. Do that.
  • Go back to theWright & Co. Law Offices. There are a few topics of conversation here.
  • In theMysterious Location, examine the card laying on the ground, then the door...

Next up, it's time for the trial - a lot is on the line...

Case 4, Farewell, my Turnabout Trial: Day Two

  • Your day in court starts with you getting a 'gift' - you'll see.
  • Gumshoe is called to the stand for his typical kick-off police testimony.

Bare Facts of the Case- Gumshoe's Testimony: Witness Cross-Examination

  • Press Gumshoe on the 3rd statement ("After looking into the cause..."). This addsJuan's Autopsy Reportto the court record.
  • Press Gumeshoe's 4th statement ("At first, we thought there..."). This updates theGuitar Caseevidence.
  • Press on the 5th statement ("However, we later...").

Why Arrest Engarde - Gumshoe's Testimony: Witness Cross-Examination

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  • As soon as this testimony is over, you'll get the Knifeand the Jammin' Ninja's Buttonadded to the Court Record. It's worth checking these out.
  • Present theKnifeagainst Gumshoe's 6th statement ("The defendant bought the knife...")
  • When Edgeworth challenges you, say "Actually, I do", and then present theWine Glass.
  • Say "There's no way." There's some chatter, then a new, old witness is called.

What You Witnessed - Oldbag's Testimony: Witness Cross-Examination

  • Press Oldbag on the 5th statement ("It was Engarde...").
  • When asked, say "The Person's clothes."
  • Say "It was very important." Oldbag adds a new statement.
  • On the new statement ("He was wearing..."), present theJammin' Ninja's Button.

Who I Saw - Oldbag's Testimony: Witness Cross-Examination

  • Pressing on the 2nd statement gets you an achievement in newer versions.
  • At the 5th statement ("So he must've worn..."), present theKnife.
  • Tell the court that "There is a contradiction."
  • To back that up, present theKnifeagain.
  • Say "To frame Matt Engarde."
  • To back that up, presentAdrian Andrews' Profile.

Secret Information - Oldbag's Testimony: Witness Cross-Examination

  • Press the 5th statement ("...this is top secret, you got that?!").
  • Choose to "Present Evidence", and then presentLotta's Camera.
  • Given the option, "Pile on More Pressure"
  • Now presentLotta's Cameraagain, as if to really drive it home.
  • Lotta's Photogets added to the court record.
  • Say "There's something strange with it."
  • To point out what, present the feet of the Nickel Samurai costume.
  • The prosecutor wants a name, so presentAdrian Andrews' Profile.

The judge calls a recess so Phoenix can gather his wits and figure out a game plan. Coming up, a cross-examination extravaganza.

Where I found the Body- Andrews'Testimony: Witness Cross-Examination

  • Press her 3rd statement ("And there was his dead body...").
  • Press her 5th statement ("I felt as though...").
  • When prompted, Press Further. This adds a new statement.
  • Present theGuitar Caseagainst the new statement ("I was the one who...")
  • When asked, choose to "Make Her Testify."

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The Guitar Case - Andrews'Testimony: Witness Cross-Examination

  • Present the Guitar Caseagainst any statement but the first.
  • Say "That's Strange," and then present theWine Glass.
  • After talking, you'll have a chance to present theNickel Samurai.Lotta's Photocan work here, too.
  • Tell the court "It was a spare costume."
  • Finally, present thePress Conference Ticket. Then, more testifying!

Protecting Matt - Andrews'Testimony: Witness Cross-Examination

  • Press on Andrews' 4th statement ("My thoughts were confirmed by the evidence...").
  • A new statement is added ("That button was torn...") - presentJuan's Autopsy Reportagainst it.
  • To the judge's question, say "To pin the crime on Engarde."
  • Next, presentAdrian Andrews Profile.

WhenI found the Body- Andrews'Testimony: Witness Cross-Examination

  • Present theCrime Photoagainst the 4th ("When I saw...") or 5th ("To be honest...") statement.
  • You'll be given a choice. You can choose either option. Another testimony follows.

My "Crime"- Andrews'Testimony: Witness Cross-Examination

  • Press every single one of Adrian Andrews's statements.
  • There is nothing to be done here, but the trial gets extended - buying you a half day of extra investigation...

Case 4, Farewell My Turnabout: Day Two Investigation

  • You'll start in the Wright & Co. Law Offices. Talk to Gumshoe about the various topics at hand.
  • Now go to theHotti Clinic. There's a bunch of people here. First, talk to Von Karma.
    • After she leaves, talk to Edgeworth. Exhaust topics of conversation in order to get thePicture Cardadded to the Court Record. More talking ensues, and then Edgeworth hands over theLetter of Introductionfor the Court Record.
  • The perspective changes, and now you're in????. Move to the next????, a different room, and examine the Satellite Dish, the Picture on the Table, the Door, and the Teddy Bear on the Sofa
  • After another perspective switch, you're back as Phoenix in theHotti Clinic. It's no use being here, however, so go to theDetention Centerand experience a story event that gives youMatt's Notefor your evidence list.
  • Now go to Engarde's Living Room, which you can access from the Hotel Lobby. You'll meet Shoe, the cat, and a man called John Doe. Talk to him. This removesMatt's Notefrom the court record.
  • Go to theHotel Lobby. Oldbag is here; give her theLetter of Introduction, which is then removed from the Court Record.
  • With Oldbag placated, go to theHallway. Lotta is in here. Talk about everything with her.
  • Now move yourself over toCorrida's Hotel Room. Oldbag is in here now - always in the way. Talk to her. You get some key information.... but not from Oldbag.
  • Hotfoot it back to theWright & Co. Law Offices. Present theRadio Transceiverevidence to Gumshoe. You can now talk to him about a new topic - which has curious implications.
  • Now go back toCorrida's Hotel Roomwith that new information in hand. You need to sweep for bugs. On the left side of the room, point at the teddy bear's head and check.
    • You can now talk to Gumshoe about a few more topics. Thesewill add theSpy Camera, then theTransmitter, and finally theStuffed Bearto your Court Record. The bear quickly gets removed again, however.

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There's a natural break in events here, but when you're ready, press on for things to pick back up right where you left off...

  • Bam. You're back in the room.Corrida's Hotel Room, to be precise. Run over things with Pearl by exhausting all topics of conversation.
  • Now move toViola Hall. Oldbag is in here - talk to her about the three available topics.
  • Next up, head to theCriminal Affairs Department. Talk to the Chief, and you'll be allowed to return to the Detention Center.
  • Head to theDetention Center. There's two people to talk to here. First, talk to Matt Engarde about all topics. A bunch of psyche-locks appear.
  • Leave the Detention Center and go to theCriminal Affairs Department. Have a chat with Will Powers. There's four topics of conversation - see them all.
  • When done with Powers, go back to theDetention Centerand now talk to Adrian Andrews. Again, see every topic to reveal some Psyche Locks that need to be broken.
  • Back to theWright & Co. Law Officesyou go. Talk to Gumshoe, and you'll get theCredit Card Receiptadded to evidence, and you'll also learn what he found about theSpy Camera,TransmitterandStuffed Bear.
  • With all this in hand and mind, return to theDetention Center. We've got Psyche-Locks to break! Start with Matt Engarde.

Psyche-Lock: Matt's Secret (Matt Engarde)

  • Start out by presenting the Spy Camera.
  • Next, present theStuffed Bear. This breaks the first lock.
  • When prompted on who, presentMatt Engarde's Profile.
  • Asked for proof, present theCredit Card Receipt. Another lock down.
  • Next, present the Picture Card.
  • When asked about de Killer, pick the second option.
  • With these psyche-locks broken, you can now talk to Engarde about 2 new topics.
  • Back in theCriminal Affairs Department, you'll now need to talk to Edgeworth. Chat about all three subjects.
  • After an important phone call, go back to theLiving Roomin the Hotel. Examine theTeddy Bearin front of the door on the right - it's next to the smaller door for the Cat. This adds theFigurineto the court record.
  • Now you'll be in thePrivate Lounge. There's nothing to see here, so move on to the next room, theWine Cellar.
  • Inside the Wine Cllear, examine the picture frame at the bottom of the stairs. This addsCeleste's Phototo the court record.
  • You're whisked back to theDetention Center- there's one bit of business left to deal with. PresentMaya's Magatamato Adrian Andrews...

Psyche-Lock: Why Frame Him? (Adrian Andrews)

  • When you first can, present theSuicide Report.
  • When asked what that has to do with it, presentCeleste's Photo
  • With that done, Andrews will open up about two more topics. You now have the answers in hand... but knowing what to do with them is the challenge for Phoenix Wright. And the trial is coming.

    Case 4, Farewell, my Turnabout Trial: Day Three

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    • After nightmares, pre-trial chatter, and nervousness, it's time to head into the trial.
    • The first testimony is from Will Powers himself.

    Visit to Matt's Room - Powers' Testimony: Witness Cross-Examination

    • Press Powers on his 4th statement ("I watched the two...").
    • Press the 3rd statement ("He was talking..."). A revised statement is added.
    • Press the newly revised statement ("Matt gave the bellboy...").
    • When prompted off the back of this, ask about "Engarde's tip."
    • Given the chance to Object or Wait, you can decide which to pick. Next, another testimony.

    The Second Time- Powers' Testimony: Witness Cross-Examination

    • Press Powers on the 4th statement. When promtped, say, "Try to pull a fast one."
    • There's a new statement added ("I thought it was kinda strange...") - Present theWine GlassorCrime Photoevidence here - either works. Another testimony is incoming.

    Their Second Meeting- Powers' Testimony: Witness Cross-Examination

    • Press the 2nd Statement ("He gave something...").
    • Ask about "the person inside".
    • Now press the 2nd statement again, and "ask about this 'something'." A revised statement is added.
    • To this revised statement ("If I saw it again..."), present theFigurine.
    • When prompted, ask about "the person who received the bear".
    • Next, ask about "the bear itself".
    • Now you can do it - when given the chance, raise that Objection.
    • Prompted to present another, presentAdrian Andrews's Profile.

    Events follow, of course, and the Judge calls a Recess. There's more story across the recess period - things are moving fast - and then you're called back into court.

    • Now Adrian Andrews is taking to the stand for her new testimony.

    The Bear Figurine - Andrews'Testimony: Witness Cross-Examination

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    • Press Andrews on every one of her statements. Doing so updates theFigurinein the Court Record and also addsCeleste's Suicide Note.
    • When asked what evidence you'd like to persue, pick whichever of the two you want.
    • Next, choose to "Present Evidence", then present Celeste's Suicide Note.
    • A whole lot happens in the wake of this, and then you'll be back in Recess.
    • In Recess, say "There is a way", thenpresentFranziska von Karma's profile.

    Given you're even presenting stuff in the recess, this trial is non-stop. Very soon, you're back in the courtroom, however...

    • When prompted, choose to "Present Evidence", then present either theSpy Cameraor theTramsmitter- either will do.
    • After some thrilling back-and-forth, you'll finally have another cross-examnination with a new witness...

    About my Client - Shelly de Killer'sTestimony: Witness Cross-Examination

    • Press de Killer on his 2nd statement ("To an assassin...") What he says here is vital.
    • Press on de Killer's 3rd statement ("And that is the reason..."). Hear what he has to say.
    • Now press de Killer's 2nd statement yet again. This causes a new statement to be added.
    • Press the newly added statement ("Now then, I do believe it's about time...")
    • Some shocking events unfold, but when you're asked, choose to continue the trial.

    About my Client, Pt. 2- Shelly de Killer'sTestimony: Witness Cross-Examination

    • Press on any statements you like - de Killer is nothing if not an entertaining witness.
    • Once you're ready, present theWine Glassagainst de Killer's 5th statement ("Adrian Andrews already knew...").
    • New testimony is up to answer your question...

    Request Taking - Shelly de Killer'sTestimony: Witness Cross-Examination

    • Start by pressingde Killer on his 3rdstatement ("We met at a certain bar..."). When asked, press further.
    • When prompted, then say "It was not important".
    • Then to the next question, say "It was very important." This adds a new statement.
    • Target the new statement ("From the moment I saw him..."), presentAdrian Andrews' profile.

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    Request Taking, Pt. 2 - Shelly de Killer'sTestimony: Witness Cross-Examination

    • Almost there. Press de Killer's 3rd statement ("The request was for...").
    • When prompted, press further, and then press further again. This adds a new, 4th statement.
    • To the new statement ("One of these was to find..."), present eitherCeleste's Suicide Note."
    • When asked about the guilt of your client, choose whichever option you think is best.

    From here on in, you can get either the bad ending or the good ending to Phoenix Wright - Ace Attorney: Justice for All. If you want to see both, go for the bad ending first - pursue a Not Guilty verdict. This guide, however, will continue to guide you towards the true ending.

    • Von Karma appears and delivers a whole shed-load of new evidence. There'sDe Killer's Pistol, aVideo Tape, and theBellboy's Uniform. In all three cases, question Von Karma for more details so you know everything you need to know.
    • When prompted to call a witness, presentShelly de Killer's profile. Anything else will send you to the bad ending.
    • Next, present theVideo Tape. Again, anything else will make a bad ending happen.
    • When asked for the reason why, say "Wanted Blackmail on you".
    • For plea, you can choose either option - the ending will be the same either way.

    And that's it! The end. During the final stages of the game, you'll get one more piece of evidence - theWhip. When given the chance, present it - and then enjoy the credits and bask in victory. Next up - Phoenix Wright: Ace Attorney - Trials and Tribulations; the thrilling trilogy finale!

    Phoenix Wright Justice For All walkthrough: Spoiler-free Ace Attorney 2 case guide (2024)
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